Alien hominid gba ebay2/21/2023 ![]() ![]() Part of the problem lies with the excellent graphics. It is possible to survive using minimal lives/credits, but the concentration needed is intense. The attrition rate on some of the levels is so fierce that it’s quite fortunate that the game lets you start from any level reached previously. The whole first level lulls you into a false sense of security – after that the game turns vicious and not just the boss battles. Especially the boss whose beam weapon fills the entire screen - yes, all of it. Give them half a chance, even when you know the system and they’ll flick you aside. It takes a while to learn the boss's moves but then it can be dispatched every time. The first encounter is just brutal, with no hope of surviving. So after a frantic couple of minutes tagging everything that moves, a boss turns up to sort you out. Luckily, flying saucer controls must work fairly similarly to cars, because our intrepid hero has no problem requisitioning vehicles, driving with one hand nonchalantly hanging out of the window shooting at anything in sight. Too much action going on for your liking? Leap into the ground for a few seconds’ valuable cover – if you are lucky, someone might walk past allowing you to drag them to their death – squelch! If it’s too late to jump or duck out of the way of a bullet, a quick dash into the screen might help dodge it. Once bored of that, bite their head off with a satisfying crunch and watch the hilarious reactions of the other Feds nearby. Jump on an FBI agent’s head, wrap your legs around their eyes and use them as a steed, avoiding low-level fire. Your alien powers are equally as spectacular as they are bizarre. Grenades are normally in short supply but can come in very handy. Super-charge shots wind up with a great accompanying sound and a variety of different weapons become available, but only by walking through glowing orbs. After this there is a lot of shooting (everyone) and a lot of running, which would be fun enough in itself, but there’s a lot more on offer. ![]() The first person you meet is a Fat Kid who conveniently hands you a power-up. Up jumps the little blighter, grits his teeth and embarks on a quest to get the spaceship back. The art style looks fresh and the humour hits the right buttons – no mean feat indeed. The short intro shows the FBI shooting down the alien’s craft, carting the debris off in a van, and sweeping up the remains, whilst holding a placard announcing “There’s nothing to see here!”. That such a small team can survive and compete in today's gaming industry is a triumph and their game, Alien Hominid, is a worthy first production. The game's artist, Dan Paladin, was later working in a videogame development house where one of his co-workers, John Baez, a fan of the game, suggested that he and Dan form their own self-funded company (The Behemoth) to develop a new console-based version of the game. The original version of Alien Hominid was a browser-based Flash game. ![]() Released at a bargain price, it’s the hand-drawn graphics that instantly differentiate this from anything else. The game gives you a heavy dose of completely over-the-top side-scrolling shmup action in the style of Metal Slug, along with some added extras. It’s actually funny, scoring instant empathy for the lead character, whose forebears have mostly been persecuted in videogames since Space Invaders. The opening sequence of Alien Hominid shows a cute alien wrenching at the broken controls of his doomed flying saucer with accompanying amusing facial expressions. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |